Subitise Showdown
Two teams, one big screen — see the number, tap the number, fastest hand scores.
Red
Green
Red wins!
5 – 3
How to play
Each side shows a number as a picture. The first child to tap the matching number wins the point, and their side deals a fresh picture straight away. A wrong tile shakes and drops out, so they look again rather than guessing along the row.
It starts on ten frames alone. Tick as many more as you want in Setup — fingers, dice, counters, tally marks, number words, number sentences — and the two sides draw from whatever is ticked, never showing the same picture twice in a row.
- Setup sets how high the numbers go, which pictures are used, the winning score and the team names. Your choices are remembered on this device.
- Sticking to one picture suits a class meeting it for the first time; mixing several is the harder game.
- Fullscreen fills the whiteboard — press Esc to come back.
- On a keyboard, 1 2 3 answer for the left team and 8 9 0 for the right.